project: Gorn 2
Cortopia Studios, Free Lives, Devolver Digital, Mindfeeder
Created with Unity and FMOD, April-June 2025, August – December 2025
Role: Add. Sound Design and later Sound Designer
Gorn 2 is the sequel to the weird, wonderful and critically acclaimed VR brawler, Gorn. In this bloody humorous physics-based game you play as the Smelly Coward, who has to fight against the Stone Gods five sons in a gladiator-style arena with various types of weapons, hazards and creatures.
My role was initially additional sound design on the base game, where I designed the ambience, a few hazards (incl. the hazard in the blood arena) as well as some environmental and ui sounds.
From August I was the primary sound designer for the patches: Fight of the Living Dead, Shanksgiving and Dungeon Brawler. Amongst tasks, the role included editing and preparing VO, designing the music system, boss fights, hazards, ambience etc.



