project: Heart Electric

Modoyo Studios, Mindfeeder AB
Created with Unreal Engine 5.5 and MetaSounds
Role: Sound Designer

Heart Electric is a 4-team fast-paced tactical shooter where the object is to gain more energy than the opposing teams by draining their energy and flatlining them. It features classic hero-focused abilities and player-tailored weapon loadouts and a grappling hook styled magnet ability called Flux.

My role for this project was initially designing sounds and setting them up in MetaSounds and Blueprint. This included various tasks like ambience, hero abilities, explosions, UI and UX SFX, music system and a comprehensive Friend/Foe system with optimized and detailed footstep/foley system in MetaSounds, binaural spatialization and layered distance attenuations.

I later during the project worked solo on the Audio for the game, with help from programmers to implement in C++. During that period I focused on spatial and enemy awareness as described with the foley system.

© 2026 sundien sounds